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Rockstar developed 600,000 animations for GTA 6 NPC realism

The game is officially scheduled for release on November 19, 2026, for PlayStation 5 and Xbox Series X|S.

Rockstar has developed approximately 600,000 animations to enhance the realism of non-playable characters (NPCs) in Grand Theft Auto 6, according to a report by Hindustan Times.

The studio worked with a Los Angeles-based team of writers, directors and producers to provide individual characters with distinct identities rather than relying primarily on procedural generation.

Pedestrians in Vice City have been assigned personality traits that influence their reactions based on temperament, aggression, surroundings, previous observations and player interactions.

Rob Nelson, co-head of Rockstar North, said the team considered how characters might react in different situations, such as becoming hostile or reaching for weapons.

Aaron Garbut, head of development at Rockstar North, stated that the studio refused to take shortcuts or lower standards regarding scale, detail and interactivity.

The game is scheduled to launch on November 19, 2026, for PlayStation 5 and Xbox Series X|S, following previous postponements from an initial 2025 target.

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